Large City: Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceGīmōthyǎvy Region
RegionUteri̊díhb Holt
Founded937
Community LeaderLord Szarheihr Lahgo Zhesh
Area108 km2 (43 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2988 m (9803 ft)
Average Yearly Precipitation301 cm/y (118 in/y)
Population25604
Population Density237 people per km2 (595 people per mi2)
Town AuraWild Magic
Naming
Native nameGa̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä
Pronunciation/nɛ́/ /nɑ̄ɲʃūːdziːiː˥/
Direct Translation[nice] [poet]
Translation[Not Yet Translated]

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä (/nɛ́/ /nɑ̄ɲʃūːdziːiː˥/ [nice] [poet]) is a subtropical Large City located in the Gīmōthyǎvy Region of the Goblin Tribes.

The name Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä is derived from the Goblin language, as Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä was founded by Thugguhz Shaihr Mrirrui, who was culturaly Goblin.

Climate

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing 0°C (32°F). Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä receives an average of 301 cm/y (118 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä covers an area of nearly 108 km2 (43 mi2), and an average elevation of 2988 m (9803 ft) above sea level.

Overview

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä was founded durring the early 10th century, by Thugguhz Shaihr Mrirrui. The establishment of Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä was somewhat plagued by a lack of willing colonists, leading to Thugguhz Shaihr Mrirrui electing to pay people to resettle in Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä was built using the conventions of Goblin durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä is no diffrent. The city's buildings feature stone brick construction with most buildings posessing towers, turrets, dormers, and wide wrap-around porches. An extreem emphasis on decorative features and emblishments can be seen even on the poorest of homes and makes even the most humble of structures seem a bit regal.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä is buildings are arranged arround a single narrow flagstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The city's political statment focused walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.

Civic Infrastructure

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä's parks.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä's public wards, blessings, and other arcane systems.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has an Millitary Academy which trains military officers and specilists.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä's grid is powered by a god's will and kindness.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä's natural decorations nor waterways.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä the water is caffeinated.

The Living Topiary near Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Wild Magic energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 47
  • Farmers: 71
  • Farm Laborer: 150
  • Hunters: 88
  • Milk Maids: 65
  • Ranchers: 33
  • Ranch Hands: 70
  • Shepherds: 64
    • Farmland: 104464 m2
    • Cattle and Similar Creatures: 6401
    • Poultry: 76812
    • Swine: 5120
    • Sheep: 256
    • Goats: 51
    • Horses, Mounts, and Beasts of Burden: 2560

Craftsmen

  • Arms and Toolmakers: 50
  • Blacksmiths: 60
  • Bookbinders: 33
  • Buckle-makers: 35
  • Cabinetmakers: 54
  • Candlemakers: 80
  • Carpenters: 70
  • Clothmakers: 65
  • Coach and Harness Makers: 27
  • Coopers: 67
  • Copper, Brass, Tin, Zinc, and Lead Workers: 35
  • Copyists: 25
  • Cutlers: 21
  • Fabricworkers: 60
  • Farrier: 138
  • Furriers: 16
  • Glassworkers: 91
  • Gunsmiths: 51
  • Harness-Makers: 24
  • Hatters: 48
  • Hosiery Workers: 18
  • Jewelers: 27
  • Leatherwrights: 71
  • Locksmiths: 26
  • Matchstick makers: 41
  • Musical Instrument Makers: 35
  • Painters, Structures and Fixtures: 33
  • Paper Workers: 36
  • Plasterers: 34
  • Pursemakers: 41
  • Roofers: 27
  • Ropemakers: 25
  • Rugmakers: 24
  • Saddlers: 47
  • Scabbardmakers: 55
  • Scalemakers: 26
  • Scientific, Surgical, and Optical Instrument Makers: 16
  • Sculptors, Structures and Fixtures: 24
  • Shoemakers: 24
  • Soap and Tallow Workers: 93
  • Tailors: 165
  • Tanners: 33
  • Upholsterers: 37
  • Watchmakers: 34
  • Weavers: 71
  • Whitesmiths: 20

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 17
  • Beer-Sellers: 34
  • Booksellers: 40
  • Butchers: 73
  • Chandlers: 60
  • Chicken Butchers: 68
  • Entrepreneurs: 26
  • Fine Clothiers: 73
  • Fishmongers: 71
  • Florists: 15
  • Potion Sellers: 44
  • Resellers: 91
  • Spice Merchants: 35
  • Wine-sellers: 52
  • Wheelwright: 37
  • Woodsellers: 25

Service workers

  • Bakers: 142
  • Barbers: 138
  • Coachmen: 36
  • Cooks: 102
  • Doctors: 57
  • Gamekeepers: 41
  • Grooms: 22
  • Hairdressers: 82
  • Healers: 70
  • Housekeepers: 77
  • Housemaids: 170
  • House Stewards: 85
  • Inns: 24
  • Laundry maids: 48
  • Maidservants: 85
  • Nursery Maids: 50
  • Pastrycooks: 94
  • Restaurateur: 88
  • Tavern Keepers: 121

Specialized Laborer

  • Ashworkers: 35
  • Bleachers: 22
  • Chemical Workers: 14
  • Coal Heavers: 52
  • In-Town Couriers: 58
  • Long Haul Couriers: 59
  • Dockyard Workers: 54
  • Gas Workers: 12
  • Hay Merchants: 20
  • Leech Collectors: 64
  • Millers: 56
  • Miners: 55
  • Oilmen and Polishers: 41
  • Postmen: 62
  • Pure Finder: 34
  • Skinners: 82
  • Sugar Refiners: 14
  • Tosher: 38
  • Warehousemen: 91
  • Watercarriers: 51
  • Watermen, Bargemen, etc.: 71

Skilled Laborers

  • Accountants: 33
  • Alchemist: 35
  • Clerk: 50
  • Dentists: 25
  • Educators: 66
  • Engineers: 36
  • Gardeners: 26
  • Mages: 19
  • Plumbers: 26
  • Pharmacist: 29
  • Professors: 11
  • Scientists: 19
  • Wizards: 11

Civil Servants

  • Adventurers: 23
  • Bankers: 34
  • Civil Clerks: 62
  • Civic Iudex: 28
  • Consultants: 16
  • Exorcist: 58
  • Fixers: 31
  • Kami Clerk: 49
  • Landlords: 48
  • Lawyers: 31
  • Legend Keepers: 43
  • Militia Officers: 256
  • Monks, Monastic: 80
  • Monks, Civic: 82
  • Historian, Oral: 59
  • Historian, Textual: 30
  • Policemen, Sheriffs, etc.: 65
  • Priests: 88
  • Rangers: 37
  • Rat Catchers: 38
  • Scholars: 40
  • Spiritualist: 48
  • Slayers: 14
  • Storytellers: 93
  • Military Officers: 88

Cottage Industries

  • Brewers: 73
  • Comfort Services: 94
  • Enchanters: 28
  • Herbalists: 28
  • Jaminators: 85
  • Needleworkers: 80
  • Potters: 41
  • Preserve Makers: 73
  • Quilters: 35
  • Seamsters: 134
  • Spinners: 75
  • Tinker: 27
  • Weaver: 65

Artists

  • Actors: 26
  • Architects: 10
  • Bards: 42
  • Costumers: 15
  • Dancers: 32
  • Drafters: 16
  • Engravers: 20
  • Fine Furniture Carpenters: 12
  • Glaziers: 26
  • Inlayers: 24
  • Musicians: 73
  • Painters, Art: 13
  • Playwrights: 27
  • Sculptors, Art: 22
  • Wood Carvers: 94
  • Writers: 91

Produce Industries

  • Butter Churners: 88
  • Canners: 71
  • Cheesmakers: 85
  • Ice Merchants: 11
  • Millers: 52
  • Picklers: 45
  • Smokers: 32
  • Stockmakers: 28
  • Tobacconists: 38
  • Tallowmakers: 58

9686 of Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä's population work within a Foundational Occupation.

14126 of Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1792 (7%) are noncontributers.

Points of Interest

Due to a magical anomaly, Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä was attacked by a group of guerrilla fighters. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä lost 100 people, 121 livestock, and 79 buildings. The conflict ended after roughly 212, when members of Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä's militia enacted an operation to delay the operations of the enemy. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä's forces. The war is remembered in legend by Ga̋nǎ Nāńshǖdzé̄˥ Ni̋ēkēä's bards, historians, and legend keepers.

History